Since Nina is a "strike force" of one, anyway, we'll just go with Codename: Nina for short. Still, that would be easy to overlook if not for the fact that the title is now completely unmanageable and forgettable. I can only assume the purpose of this was to get the "terrorism" reference into the game name, which seems rather blatantly opportunistic. Not only does Nina dispatch global terrorists during her missions, she also extracts counter intelligence from them with her paranormal abilities.Įntitled Nina: Agent Chronicles in Europe and published by City Interactive, the game has been renamed and brought to North America by ValuSoft as a "budget" title called Codename: Nina - Global Terrorism Strike Force. The appearance of Nina, the Lara Croft/James Bond-like heroine, is patterned after the striking features of top Polish model Izabela Czarnecka. This one-woman army, an unequaled tour de force in the world of global policing, works through nine missions in places like South America, the Ukraine, and the Middle East, visiting diverse locales such as a Taliban village in Afghanistan and ancient temples and ruins in a tropical forest.Ĭodename: Nina - Global Terrorism Strike Force, released as Nina: Agent Chronicles in Europe, is powered by the Lithtech Talon game engine. Polish developer CITY Interactive, formerly known as Lemon Interactive, puts players in the role of secret agent Nina, a counter-terrorism expert with extrasensory psychic ability, who travels the world infiltrating, eliminating, dominating, and assassinating nasty global threats.